That may sound nice, but it doesn't rescue users from the visceral and negative reaction that many people experienced upon first laying eyes upon iOS 7's new icon set.Īs twitter user Kontra noted last week, "We shouldn't have to care by what department/theory/grid system/time pressure/etc iOS 7 icons were designed. And a better, more delightful experience overall. But they all work together to create a more harmonious relationship between individual elements. On their own, these may not be details you consciously demand or even expect. Redrawing every icon around a new grid system. Like refining the typography down to the pixel. I haven't looked into it thoroughly yet, but the general idea is that you upload a binary containing all the resources as usual, but when your users download the app from the AppStore, they get a version containing only resources that they need.With iOS 7, every detail warranted the same rigor toward design. So they introduced App Thinning along with iOS 9. ![]() UPDATE: Luckily, Apple realizes, that forcing everybody to download resources that they don't need is no good. If you need to decrease the app size, try finding something that really takes much space. You won't save a lot of space by optimizing app icon size. ![]() On iOS it just generates all necessary images at compile time. Xcode supports vector images, but they are only supported on OS X, AFAIK. If you meant, that making an icon for all the sizes is a lot of work, and you're looking for a better way to do it, consider looking at Adrian B's answer instead.įirst of all, no, there is no more efficient way of doing it (unfortunately). ![]() When I wrote this answer, I thought that by 'inefficiency' you meant memory consumption and the resulting app size.
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